The Half-Life team designed each area of the game’s map to feel like a place that existed for a purpose, even if that purpose didn’t directly impact your path through the game in a notable way.
Spread the loveA Scientific Revolution When Valve Software released “Half-Life” in 1998, it didn’t just create another first-person shooter; it redefined the entire genre. Set in the Black Mesa ...
As outlined in the Half-Life: Raising the Bar art book ... One of the biggest surprises is a snowfield area with an early version of the Borealis, the mysterious ice breaker unstuck in time ...