The Half-Life team designed each area of the game’s map to feel like a place that existed for a purpose, even if that purpose didn’t directly impact your path through the game in a notable way.
Spread the loveA Scientific Revolution When Valve Software released “Half-Life” in 1998, it didn’t just create another first-person shooter; it redefined the entire genre. Set in the Black Mesa ...
GameSpot may get a commission from retail offers. Twenty years ago this month, Valve released Half-Life 2. The company is celebrating the anniversary with a 20th anniversary update that includes ...
Find out more about how we evaluate games and hardware. 20 years ago, Half-Life 2 was the recipient of two of PC Gamer's highest review scores ever: 96% in PC Gamer UK, and 98% in the US version ...
"I'll get you back evil boss!" John Freeman yelled at the top of lungs. to be continued..? In February 2009, Squirrelking wrote the third chapter in his Full-Life Consequences series titled "Halflife: ...
Half-Life 2 celebrated its 20th anniversary last ... immense maps that stress the Source engine’s area capabilities to its max, Minerva’s environments are small but incredibly dense, guiding ...