This is why the most impressionable, and in turn the most notoriously famous, horror games are those that utilize their environments to create an uncanny atmosphere that's hard to ignore.
Every day in October, Danny Robins will release a brand new bite-size tale of terror - real-life ghost stories hand-picked from the Uncanny inbox. Countdown with ...
It was incredible." This, he explains, was the catalyst for him to create Uncanny. Robins' enthusiasm for his work is palpable, not least because he shares it with millions of listeners.