Compulsion's folkloric reimagining of the Deep South brims with supernatural wonder, yet pays homage to stories of survival ...
The ’What We Do In The Shadows’ star on saying goodbye to the show, a series finale that "destroyed" him, and what’s next.
they may not look like fantasy creatures at all. So I return to my original thesis, that South of Midnight is closer to an isekai. Now, it doesn’t look like Hazel falls into a wormhole or ...
We Happy Few developer Compulsion Games has released a half hour documentary all about its upcoming game, South of Midnight. South of Midnlight was first revealed in June last year, with an eye ...
“So while it does touch upon heavy things, the main story is a personal story, and we just had to make sure we had the right voices to be able to treat all the topics appropriately. So trying to ...
All of that action looks smooth too as South of Midnight targets 60 frames per second (though you may not think so at first since it’s replicating an “animating on twos” stop-motion style).
“South of Midnight” is an upcoming video game from ... and we just had to make sure we had the right voices to be able to treat all the topics appropriately. So trying to get as much ...
MEERUT: As the midnight hour casts shadows across the state highway to Garh Mukteshwar, an ancient tradition pushes modern ...
Please verify your email address. South of Midnight will take around 12 hours to beat, running at 60 FPS on Xbox Series X/S. Compulsion Games opts for Unreal Engine 4 for the title, maintaining a ...
It's impossible, based on the music alone, to know what Kansas City-area band Flooding thinks of director David Lynch's work.
Oh, and the absolutely gorgeous St. Trina's theme, which is fab for all sorts of reasons, but especially this. ELDEN RING Shadow of the Erdtree – OST Behind the Scenes performance Elden Ring ...
“I think figuring out the how and when and making sure we can deliver something that’s going to meet our players’ expectations and exceed them, that’s all the tricky parts to it. “What we’re ...