[nukeykt] has been developing a Sega Genesis clone using them, with some impressive results. The Sega Genesis (or Mega Drive) was based around the fairly common Motorola 68000 processor ...
In a rather lengthy interview on VGC with Sega’s VP of Global Transmedia Group, Justin Scarpone, it was revealed that the company is currently developing a ...
In the US there were consoles called the NES, the TurboGrafx-16, and the Genesis ... the fun of a Sega Mega Drive. The dual functionality extended to the video modes where both VGA and composite ...
Though it was a fairly mind-blowing feature at the time, Sega never used lock-on technology again. Yes, it was innovative, but it was also a tool designed to solve one very specific problem.
edge connector at the top of the VGA board. See VESA Advanced Feature Connector. THIS DEFINITION IS FOR PERSONAL USE ONLY. All other reproduction requires permission.
Genesis games had actual cases, making complete-in-box titles more common and less expensive than SNES games to collect. The ...
Sega Genesis broke the hegemony that Nintendo had established in homes across the globe. The console wars began properly, with Sony getting in the mix with the PlayStation in time. First ...
This initial public release covers the 8-bit and 16-bit generations, including the Sega Genesis, Master System, and Game Gear. Support for CD and 32-bit expansions is listed as coming soon.
A graphics card (display adapter) that provides VGA resolution. Most PC graphics cards provide base level VGA resolutions even if they do not provide the actual VGA connector. See VGA. THIS ...
Sega and Disney are rumored to be teaming up for a new mobile game. The collaboration could be aimed at building future partnerships with major brands like Disney, expanding Sega IPs across ...
Chances are, your cable internet provider charges you a hefty modem-rental fee every month, a price that can increase on an annual basis. But if you buy your own modem, it should pay for itself in ...
Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot ...